Hobowars where is wal mart




















Training takes place in the city at the Primary School. Entrance to the school requires a one time fee. Once you pay this fee, use all of your tiredness, "T", to train in either power or strength.

Once this is done, wait until you have regained 5 "T", so that you can fight the kid at the Walmart. It may take you a few tries to beat him. If you do lose to him, then go to the hospital and pay to have yourself healed. Psykd Your Body. Psykd Your Soul. Topic: bump Signature: Live life so completely that when death comes to you like a thief in the night, there will be nothing left for him to steal.

Topic: Good job Sharpy. Topic: Dear god why? Topic: Hmm, I thought it was too. Maybe it was before Sharpy posted. Locked again. Topic: ok guys Signature: We're carefully looking for new members, if you are interested mail me with why you would want to join Liberation and how you can assist us.

Topic: Tom will hate you forever. Topic: wat. Topic: oh god it brought him out of hiding Author: pellnell Rating: 9 Comment: With tongue planted firmly in cheek, Hobo Wars delivers a very fun gaming experience.

I get tired of all the poor versions of RuneScape and EverQuest. It is good to see a game that tries to something different for a change. Author: adam Rating: 8 Comment: Hobo Wars is cool and fun but it's a text game. Author: snapdragon Rating: 8 Comment: Very fun and very addictive. Review Hobo Wars. Sail to the Docks and pick them up. A small group of Oompa Loompa mechanics is waiting for you. Oompa Loompa 1: What do you do when you a ramp blocks your boat?

Oompa Loompa 2: Construct an engine that allows you to float! Just those two things. Hmmm, Fizzy Lifting Soda… You remember needing a cleansing angent, some feathers, and a fizzy base to make that. The Motor on the other hand… Maybe someone in Canbodia knows where you can find one?

Go to the Hobo Army Base and talk to the General. You will need a lot of money to do this. Is there something I can help you with? Are there any extras around the army base? Hobo General: Oooohhh, sorry Captain. You can sometimes find motors in the river though. Leftovers from old battles and whatnot. Hobo General: Major! I had no idea you were a mechanic! Sayid: Yes. Inexplicably, I can construct or fix any machine with mere scraps, fly a helicopter, and am also a fully trained dentist.

So what do you say, Captain? He takes the cash and steps out of the tent. A minute later, Sayid reappears holding a shiney new motor. Sayid: Pleasure doing business with you Captain. Must be leftover from a damaged boat. All you know is you just scored a sweet motor. You get the Abandoned Motor Now you need to make a fizzy lifting soda and return to the Docks. Can we just put the motor on the boat and get the hell out of here?

They spend some time tacking the motor onto the Wonka Boat and then pour the fizzy lifting soda inside. The Oompa Loompas bow and leave the docks. Gutter Punk Priest: What is this contraption on the back of your boat? Is that a fizzy lifting soda engine? Gutter Punk Priest: Wonderful! Well, you and your crew get in your boat and stay down. The Gutter Punk Priest pulls the canopy of jungle leaves over your boat.

Gutter Punk Priest: Alrighty! Nobody will suspect a thing! As you get closer you catch a glimpse of some Gutter Punks riding the half-pipe. Through the canopy cover you can spot a dude with a huge green mohawk pulling a frontside and a girl with fishnets and spikes doing a backside varial. I took all the pills. Morpheus: Wait a minute… you took ALL my pills?!?! A phalanx of armed guards on Gutter Punk ships crowds the river in front of the Half Pipe.

You pull the cord on the Fizzy Lifting Engine and a stream of bubbles shoots out from the back of the Wonka Boat, sending you flying into the air! Lance: Far out man. The Wonka ship sails over the Half-Pipe in a smooth arc. The force from the propulsion sends the canopy flying off the top of your boat! You peer over the side of the Boat and see all the Gutter Punks looking up at your ship and pointing. Lance: Hey check this out! Eddie, grab on and lean left. Eddie: Okay. What are you doing?!?

Stop it you guys! Too late! Everybody grabs on tight! Ahab: Yarrrggg!!! Whaddya think yer doin? The ship flips around completely several times and then… Ahab: Brace for impact!

The Wonka Boat lands with a loud cracking noise in the river on the other side of the Half-Pipe! You can see a bunch of Gutter Punk ships heading your way. Get us outta here! Seems the steering busted somehow on impact.

Over the roar of the approaching Gutter Punk Ships you hear what sounds like… cheering? Gutter Punk Captain: Whoa! That was awesome! Gutter Punk Crewman: Yeah! Gutter Punk Captain: Those are some serious skills! Gutter Punk Captain: Yeah, seems we had you wrong this whole time. The rest of the Gutter Punks cheer and begin to throw down their weapons. You look around at your crew and shrug. Debris starts flying everywhere! You duck down and can see that the half-pipe has been blown in two!

The Gutter Punks all pick up their weapons and turn their ships around. As the debris clears you can see a brigade of Hobo Army ships and helicopters firing on the skate park! The Gutter Punks sail back towards where the half-pipe once stood and begin firing back on the Hobo Army ships. Morpheus: It is time for us to go. You pick up one of the large Candy Canes strapped to the side of the ship that you normally use for fishing. You point towards a small building you can see off in the distance downriver and everyone begins rowing.

Morpheus: Please wait out here Neo. I must speak with the Oracle alone first. Lance: Heyyyyy mannn… Can I see the Oracle? Morpheus: If you are meant to you will Lance. Morpheus hops out of the boat and walks up to the Temporary Tattoo Parlor, and disappears inside.

Mission 12 complete! Some disguises may be in order. You might want to have a look around the Hot Topic today. As you head towards the Temporary Tattoo Parlor, the front door opens and Morpheus walks out. Morpheus: I have spoken with the Oracle. She has shown me the path. She also gave me this bitching tattoo. Morpheus rolls up his sleeve to reveal a pretty awesome tattoo of a Unicorn with a jetpack.

Neo must visit the Oracle first. Morpheus: Not so fast Neo. The Oracle has revealed the path ahead, and our first objective is to get you some sweet digs over at the Hot Topic. Morpheus: First Hot Topic, then you see the Oracle. Let us go. Go to Hot Topic. You dock near the Hot Topic and your crew begin to jump off the Wonka Boat. Morpheus: No! Ahab and Eddie look at you while Lance stares at his shoelaces in wonderment. Watch the boat. The place is filled with sullen teens and employess with dyed-black hair and noserings.

Everyone eyes you suspiciously as you wander the clothes racks. Morpheus: Bringing the entire crew in would create too much suspicion. We must get you outfitted properly soon… Ah, here we are! Morpheus pulls a long black trenchcoat from a coathanger and holds it up. Morpheus: Yes… this will do. Wait here Neo. Morpheus walks over to the register, and after a minute returns holding a receipt and the trenchcoat. Morpheus: Put this on. You equip it.

He starts to walk over towards the hats, but suddenly one of the employees, a guy with dreadlocks and lots of acne scars, steps in his way. His tattered Sex Pistols shirt changes into a sleak suit. His hair becomes short and slicked back, and really rad looking sunglasses appear on his face. Morpheus turns back to you quickly. You turn around to see another man in a suit with slicked back hair and sunglasses.

Agent Smith: Hello Mr. Great success, you win! You beat the agent! Agent Smith: Going somewhere Mister Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaanderson? Your blow connects! The Agent keels over on the floor, clutching at his poor poor testicles. Now may be your chance! Suddenly, several of the bystanders begin to change into agents. Morpheus: Neo! You have to get out! Get back to the Wonka Boat! The new agents all crowd around Morpheus.

You dodge the Agent and bolt out of the Hot Topic as several more bystanders turn into agents and rush Morpheus! Go to the Oracle! You slam the door to the Hot Topic behind you as you bolt outside and towards the Wonka Boat. Ahab: Yarrrggghh, where be Morpheus?

All dead. Eddie: Papa Golf! Ahab: Yearrghh, Golf Papa! You turn around to see two dozen steel bat wielding Gutter Punks rushing out of the thicket nearby, straight towards the Wonka Boat! Ahab: Get on the boat! You hop onboard and Ahab pulls the boat away from the Hot Topic.

The Gutter Punks all crowd the shore waving their bats angrily at you as you sail away. Morpheus told me to go see the Oracle. Go to the Temporary Tattoo Parlor. You hop off the boat and step inside the Tattoo Parlor. The inside is dark and muggy. The smell of cigarette smoke fills the air. Voice: Are you The One? You look over and see an elderly black woman covered in tattoos sitting next to a tattoo chair. Oracle: The one that crazy guy who wanted the Unicorn Tattoo kept talking about?

Yeah, I guess so. Oracle: Well, he covered the cost of your first tattoo, so have a seat. Now you gonna sit down or what? Oracle: Before we proceed, I should explain how this works. Over thirty days your tattoo will fade and its effects weaken. Unless retouched, it will disappear after that. If for whatever reason you decide you no longer want your tattoo, or you decide you want a new tattoo, you will have to pay for removal.

You can view your tattoo in your living area after you have gotten it. Oracle: Would you be interested in purchasing a Tattoo Flash Book? I must warn you, unlocking tattoos is not for the faint of heart.

It usually requires outstanding actions or amazing achievements. Purchase a Tattoo Flash Book? Now what would you like? I actually bought the Tattoo Flash Book and had to notice that I will never be able to unlock any of the Tattoos in there. But oh well just another , wasted… Ok you have to choose a Tattoo now. You spend a little while in the chair getting a bitching new tattoo. For now though, some rest is order. Mission 13 complete!

A primitive wooden gate obscures the base of a large temple. Torches line the river ominously. Lance: Man, this place is wiiiilllld. Those torch tops look like skulls. Ahab: Those are skulls ye drunken seabat. Now get down! Camp Guard: Who goes there? The guard eyes you suspiciously. Ahab whispers at you from the deck. Ahab: Yarrggghhh! You got any change man? Camp Guard: …Who are you? Where did you get this strange boat? I… stole this boat from the Hobo Army.

Camp Guard: Come down here. Camp Guard: Hmmmmm… The Guard starts sniffing the air around you, then steps back. Lance points towards the shore, where a small opening in the jungle reveals something large and metallic. The jungle is silent and still.

Real like…. Suddenly Eddie hops out of the Wonka Boat onto shore. Eddie: Me get supplies. Dumpster yummies. With that Eddie runs over to the dumpster and climbs in. You go on ahead. Eddie: There lid. Indeed, the Dumpster is covered with a titanium dumpster lid. Eddie: What this? On the side of the dumpster is a strange puzzle with little colored squares… It seems somehow… familiar. Next to the puzzle is plaque.

To open dumpster solve the puzzle! Good work! The dumpster lid slowly opens. You hop into the dumpster and find Eddie already down to his knees in filth, digging and digging. You look around and see empty KFC packets and bachelor chow bags and other non-Canbodian foodstuffs.

The Gutter Punks must be stealing this stuff from the other cities and dumping it here… Well, perhaps you should get your hands dirty? Rummage through the dumpster 5T Dig through there a couple times until you get this: After digging for a while you come up with nothing but empty food packages and other non-edibles. Eddie: Poop!

No good! Burgers, candies, soups… Nothing to eat! No soap, no bottles. Eddie done. Eddie climbs out of the dumpster grumbling. A few seconds later you hear a struggle outside.

Eddie: Hey what you- Suddenly you hear the thud of a metal pipe and Eddie is silent. Where be Crazy Eddie? Somebody has snapped polaroids and left them lying on the jungle floor in front of the terrible scene. You untie? Eddie: What? Where the boat should be docked, there is only water. Suddenly you hear a voice from up above. Lance: Heyyyyy guyssss You look up and see Lance leaning over the edge of the Wonka boat, resting high up on a jungle tree branch.

What the hell happened? Lance: I followed a butterfly mannnnnn. Everything up here is so higghhhh. Ahab: Yarrgghh…….. You spend the next few hours implementing your crafty plan to get the Wonka Boat down from the jungle tree and back in the water. Ahab: Yarggghhh…. A somber silence falls over the Wonka Boat as you push off from the jungle shore. Two Crewmembers lost in two days. Mission 14 Complete! Oh dar gode! Yesh Imb drunk agin and u no wat I don car no more!

I ca do this no moar! I never wated to be a geenral i wanted 2 be a libarian! The Colonel said if I saw you again I should let you in. Lance: Can I come Captain? You stay there. Lined up on both sides as you enter are what must be a hundred or so Gutter Punks, dirty and scarred from fighting. Lance: This is pretty wild, eh Captain? I told you to stay on the boat. The Gutter Punks begin to form a closed circle around you.

You kick and yell, but another pair of Punks grab your feet. Get Ahab! Get help! Lance just stands there with a big grin on his face, seemingly oblivious to his surroundings.

Thin shafts of light reach out to you from the ceiling up above. You notice something soft and round in your hand. You ignore the ripe opportunity for dirty jokes and lift the object up to the light so you can see it. You hastily drop the hackeysack on the ground and back away! You need to go like the following. The correct way is marked in red. You reach the exit, but find only more dungeon beyond it. Voice: Help… me… You turn and see a creepily familiar face.

Tiger Furry: Hello… Friend. Please, take this. You get the Yiff Whistle Tiger Furry: If you make it… out of here… take that to the home of my brothers… in the jungle… show it to… our chief… You agree, mostly to get the creepy tiger furry to leave you alone. The Dungeon Door creaks open.

The light blinds you momentarily.



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